In addition to sound design for both public and commercial spaces, he continues to challenge the big themes of music to society, for example by promoting and developing sound design proposals for people with disabilities. He founded Sorasoledo in 2013 for the purpose of Environmental Sound Design. While leading Sonica Instruments, the world's top manufacturer of Japanese musical instrument software, He has collaborated on many occasion with various artists and media, involved in producing work, arranging, providing music and so on. He has released two solo albums under the Tomzuin H name: "bird people" and "ring". Onica Instruments representation, and music environment and design provision, Solasoredo representation.Ī sound artist who creates and organizes music in a wide range of genres, from electronic music, acoustic music to environmental sound design, and even instrument development. Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 (2007/Nintendo DS) Nintendo/i Ni S IllustrationĬomposer, keyboard player and Environmental Sound Architect In fact, at the start of the game, she cant even jump, though she. Osu! Tatakae! Ouendan (2005/Nintendo DS) Nintendo/iNiS Animation Director & IllustrationĮlite Beat Agent (2006/Nintendo DS) Nintendo/i Ni S Illustration Its an action-adventure game sans the action. Use mostly crates to hide, be patient carefully to avoid the ghosts that haunt the area or jump, swim and use platforms to solve small environmental puzzles and take the right path. Music Battle Action Games "GitarooMan (PS2)" and "GitarooMan Live! (PSP)" (koei)Ĭharacter Modeling/Background Modeling/Camera Authoring Annika, the cat-eared protagonist, is indeed a child who does not fight or use violence to get ahead. An article about the making of a figure he created, Mint Miku, was included in CGWORLD 2015 April edition vol.200. Other than game development, he is involved in manga and figure creation under the pseudonym "Paper Palette". ![]() His work has won UnRealDevGrants and the TGS 2017 Dengeki Grand Prize Indie Category. He is a generalist type that is able to do many things, such as 3D modeling and videography. ![]() Other than making games using UE4 Blueprint, he specializes in art direction, background design and UI design. Be warned, however, that there is a point of no return and if you mess up you won’t see the whole ending.Game Developer/Designer/Illustrations/Manga CreationĪfter working for two decades as a designer at a game company, he went independent in May 2018, founding atelier mimina and creating the indie game "Giraffe and Annika". I won’t spoil it, but there is something here beyond the usual anime style jewel hunt. Giraffe and Annika’s story isn’t half bad, going deeper than one would expect from a cat-girl hybrid and some guy named Giraffe. This is annoying, but the game at least lets you skip time a bit. You sometimes have to wait until a certain time for events to move the story forward. The day/night cycle is also a bit of a bother. That said, the game doesn't require a ton of precision, but I found it a bit off-putting. Once you start jumping and sprinting, this gets interesting, again, much as with Jagermiester. surreal and gives you a mild sense of floating, not unlike Jagermiester. (See what I did there?) While not particularly easy, the game is very forgiving aside from the endgame it’s hard to actually die and there are health crystals all over the map. There are some flies on the Giraffe though. The one eyebrow-raiser was an ongoing bonus quest where you collect "Meowsterpieces" collectible artwork with a reoccurring theme that should surprise no one. The music is reminiscent of Joe Hisaishi’s work for studio Ghibli and fits the setting well. Cut-scenes are attractive, with a simplistic mangaesque style that gets across the characterization with cute and appealing stills. In other games this would probably make one quit, but the overall attractive artwork kept me going until the gameplay improved deeper into the game. That's fine, but the very early game gets repetitive with few options. Even then there's no real fighting, all you do is dodge. So there is kind of a dance rythem to it as you try to hit the left to right pattern. Think the “Ed Sullivan Show” with giran crabs. There's little combat apart from boss battles, in which Annika must dance left and right while tapping the A button to "catch" projectiles launched by her opponent. As you grow in power, new areas to explore will open up you can't even jump until you clear the first level. He does seem to speed walk everywhere but, nevermind, we are drifting off topic here.Īnyway, the purpose of this exploration is to find fallen stars which grant new abilities. ![]() ![]() To be clear, his name is Giraffe but he’s not a giraffe. The premise is to explore a magical island called Spica using the point of view character Annika, who travels with her friend named Giraffe.
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